Appearance
question:Answer the following question: Information: - A role-playing video game (commonly referred to as role-playing game or RPG, and in the past was also known as computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (and/or several party members) immersed in some well-defined world. Many role-playing video games have origins in pen-and-paper role-playing games (Including "Dungeons & Dragons") and use much of the same , settings and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replayability and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences. Since the 1980s, Role-playing is the most commercially viable video game genre in Japan, and has more market share of any other genre in the japanese gaming industry, although in the 2010s first-person shooters and western iOS and Android games were becoming rapidly and increasingly popular in that country. - A PC booter, or booter, is a type of software for home computer era (early 1980s to early 1990s) personal computers that was loaded and executed in the bootup of the computer, from a bootable floppy disk, rather than as a regular program; a booter thus bypassed any operating system that might be installed on the hard disk of the computer. Video games were the type of application most commonly distributed as booters. - Star Warrior is a 1980 science fiction role - playing video game written and published by Automated Simulations ( later known as Epyx ) for the Apple II , TRS - 80 , and Atari home computers . The game was branded as part of the Starquest series , consisting of Star Warrior and the otherwise unrelated Rescue at Rigel . - Jon Freeman was an influential computer game industry figure of the 1980s and early 1990s. He was a co-founder of Epyx and Free Fall Associates and the spouse of game programmer Anne Westfall. Besides founding these two companies, though he is credited with some programming, Freeman is most noted as a game designer. - A microcomputer is a small, relatively inexpensive computer with a microprocessor as its central processing unit (CPU). It includes a microprocessor, memory, and minimal input/output (I/O) circuitry mounted on a single printed circuit board. Microcomputers became popular in the 1970s and 1980s with the advent of increasingly powerful microprocessors. The predecessors to these computers, mainframes and minicomputers, were comparatively much larger and more expensive (though indeed present-day mainframes such as the IBM System z machines use one or more custom microprocessors as their CPUs). Many microcomputers (when equipped with a keyboard and screen for input and output) are also personal computers (in the generic sense). - The TRS-80 Micro Computer System (TRS-80; later known as the Model I to distinguish it from successors) is a desktop microcomputer launched in 1977 and sold by Tandy Corporation through their Radio Shack stores. The name is an abbreviation of "Tandy/Radio Shack, Z-80 microprocessor". It was one of the earliest mass-produced personal computers. - Epyx, Inc. was a video game developer and publisher active in the late 1970s and 1980s. The company was founded as Automated Simulations by Jim Connelley and Jon Freeman, originally using Epyx as a brand name for action-oriented games before renaming the company to match in 1983. Epyx published a long series of games through the 1980s, but nevertheless went bankrupt in 1989 before finally disappearing in 1993. - Rescue at Rigel is a 1980 science fiction computer role-playing game written and published by Automated Simulations (later known as Epyx). It is based on a modified version of their "Temple of Apshai" game engine, which was part of most of their releases in this era. The game was released for the Apple II, IBM PC (PC Booter), TRS-80, VIC-20, and Atari 8-bit family. - The Atari 8-bit family is a series of 8-bit home computers introduced by Atari, Inc. in 1979 and manufactured until 1992. All of the machines in the family are technically similar, and differ primarily in packaging. They are based on the MOS Technology 6502 CPU running at 1.79 MHz, and were the first home computers designed with custom co-processor chips. This architecture allowed the Atari designs to offer graphics and sound capabilities that were more advanced than contemporary machines like the Apple II or Commodore PET, and gaming on the platform was a major draw. "Star Raiders" is widely considered the platform's killer app. After reading the paragraphs above, choose the best answer for the entity that related to 'star warrior' with the relationship of 'designer'. Choices: - 1990s - atari - ibm - jon freeman - major Answer:
answer:Jon Freeman
question:she's ready to get off into it but you know i like i just like getting out being in the outdoors and i'm a hunter and a fisher anyway but you know i i you know at least i can get out and play a few hours of golf and Does it follow that "I like spending time outdoors, hunting or fishing."?
answer:Yes, it can be inferred from the given statement that you enjoy spending time outdoors, engaging in activities such as hunting or fishing. The statement also highlights your interest in golf, indicating that you appreciate various forms of outdoor recreation. Engaging in outdoor pursuits like hunting, fishing, or golfing can offer numerous benefits, including physical exercise, mental relaxation, and an opportunity to connect with nature. These activities can provide a break from the mundane routine of daily life, allowing you to recharge and enjoy the serenity of the outdoors. Hunting and fishing, in particular, have deep cultural and traditional roots in many communities. They have been practiced for centuries as means of securing food, promoting conservation, and fostering camaraderie among participants. Embracing these activities can help you form a deeper connection with the natural environment and provide you with a sense of accomplishment in mastering the required skills. Playing golf, on the other hand, allows for socialization and the development of mental focus and physical ability. It takes strategy, precision, and persistence to excel at golf, making it both a challenging and rewarding pastime. Additionally, spending time on a golf course allows you to appreciate the beauty and tranquility of the landscape and offers a unique opportunity to meet new people and expand your social circle. In conclusion, the statement "I like spending time outdoors, hunting or fishing" reflects your appreciation for the natural environment and your passion for outdoor activities, such as hunting, fishing, and golf. These activities offer various benefits, such as promoting physical and mental health, supporting cultural traditions, and providing opportunities for social interaction. Engaging in these pursuits allows you to stay active, enjoy nature's beauty, and forge meaningful connections with people who share similar interests.
question:Answer the following question: Build a movie plot around this: Who is Braxton's foreman? Pete Marker. Answer:
answer:Title: The Sun Never Sets Genre: Action/Drama/Mystery Plot: Act 1 – Introducing Braxton's Ranch: The film opens with a panoramic view of the vast, sunlit Arizona countryside, highlighting the well-established Braxton Ranch. People from far and wide have heard of the great success of this enormous ranch, and whispers often circulate about the secrets to its prosperity. A closer look reveals an enormous workforce managed by the mysterious Pete Marker, Braxton's right-hand man, who has been holding the fort down for many years. Braxton Carter, an aging, charismatic ranch owner with a love for the simple life and all things nature, relies heavily on Pete Marker's wisdom and loyalty, and although Braxton holds the reins, the duo has built the ranch around their unique synergy. Together, they nurture the land and the people who work on it, cultivating a sense of harmony, pride, and dedication—a rare sight in the ever-competitive cattle business. Act 2 – The Newcomer: One day, a young and ambitious farmhand named Tom Williams arrives, seeking employment at the famed ranch. Braxton and Pete see potential in him, so they hire him to work alongside longtime employees, both young and old. Tom initially struggles to adjust to the hard work and discipline, but gradually he comes to appreciate the positive atmosphere, camaraderie, and the dedication to doing things the "Braxton and Marker way." Tom, however, can't help but wonder; Who is Pete Marker, and what makes him so special to Braxton's empire? Act 3 – Uncovering Pete's Past: One evening, after a long day's work, Tom overhears Pete reminiscing about his past with Braxton over a campfire, and they mention a risky, mysterious event 20 years prior that seems to have both saved them and bonded their unbreakable partnership. Intrigued, Tom takes it upon himself to explore Pete's past. To his shock, he learns that Pete was once known as "The Righteous Avenger," a feared and respected vigilante who took down the criminal underworld in the region. Act 4 – The Rise of a New Threat: Just as Tom learns about Pete's decorated past, a new and dangerous threat emerges. A ruthless cattle baron, seeking to expand his empire at any cost, starts poaching cattle from Braxton's Ranch. Pete, who even in his sunset years has retained a warrior's spirit, comes out of retirement to protect the ranch and its workers, with whom he's now built deep bonds. Tom, feeling a profound admiration for Pete and what he's built with Braxton, volunteers to join him in combating the new threat. Act 5 – The Final Showdown: The climax of the film involves a tense, action-packed standoff between the righteous Pete and his protege Tom versus the cattle baron's ruthless gang of outlaws. Through their harmonious teamwork, Pete and Tom manage to defeat the outlaws one by one, and ultimately, they face the cattle baron himself. Using their wits and Pete's experience, they outsmart and capture the baron, bringing him to justice. Act 6 – A Legacy Lives On: With the threat neutralized and peace restored to Braxton's Ranch, Tom and Pete return to the ranch as heroes. Tom begins to take on a more significant role, learning even more from Pete while maintaining the warmth and dedication that characterizes the ranch. Braxton, knowing his own time at the helm is coming to an end, recognizes Pete and Tom’s bond and begins to plan for the future of the ranch and those who call it home. Conclusion: Braxton's Ranch stands strong as a testament to the incredible legacy built by both Pete and Braxton. The film ends with a knowing look between Braxton, Pete, and Tom, before returning to the sweeping view of the Arizona countryside as the sun sets, a new generation poised to continue the legacy of Braxton's Ranch – the perfect blend of old and new.
question:Instructions: Given a premise, an initial context, an original ending, and a new ending, the task is to generate the counterfactual context that is aligned with the new ending. Each instance consists of a five-sentence story. The premise is the first sentence of a story, and the second sentence, which is the initial context, provides more information about the story's context. The original ending is the last three sentences of the story. Also, you are given a new ending that can provide the new story with the same premise. You should write a counterfactual context to explain the small differences between the original and new endings. More specifically, a story context contains the general plot of the story. And a counterfactual context is a slight modification to the initial context. To sum up, you should write the second sentence of a story based on the premise(first sentence) and the new ending(last three sentences) of the story. Input: Premise: Nancy picked a lot of blueberries. Initial Context: She took them home and washed them. Original Ending: Then she made a pie with them. She served it to all her friends. They gushed over how good it was. New ending: She regretted that she didn't make a pie with them. She would have served it to all her friends. She imagined they would have gushed over how good it is. Output:
answer:Instead of making a pie, she decided to eat them with yogurt.